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Jobgether

Principal Technical Sound Designer

USRemote · United States
Principal · Full-time · Research & Development
POSTED 11 NOVVERIFIED 45M AGO
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Role
0 days opentrue age
Posted 11 Nov
Payin text
$164k–215kposted
▼ −11% vs market median $214k
$125k$255k
Market p25–p75
$175k–$255k
Jobgether p25–p75
$125k–$175kn=11
United States · n=43 · 365d to 11 Nov
CompanyJobgether →
2,000open roles
Opened · 30d
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Closed · 30d
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9d of snapshots · 30d window
Market
136open · Principal Design
Opened · 7d
+129% of open
All design
6,613open
All tracked boards · live 11 Nov · n=136
C++

Accountabilities

Architect and build modular, scalable, and portable game-audio systems from the ground up using C++, Blueprints, Wwise, and Unreal Engine.

Support multiple AA/AAA game projects concurrently, developing reusable solutions that can scale across projects and teams.

Build deep integrations using the Wwise Unreal Engine API.

Design and maintain advanced dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player contexts.

Develop advanced audio functionality using Unreal Engine MetaSounds.

Profile and optimize audio systems for CPU usage, memory consumption, runtime performance, and platform constraints.

Architect and refine scalable dialogue systems that balance in-world immersion with gameplay needs and dialogue clarity.

Develop Unreal Editor modules, utilities, and tools that improve implementation workflows and reduce repetitive tasks.

Create clear technical documentation and practical guides that enable sound designers and junior technical sound designers to use and maintain audio systems independently.

Contribute directly to sound design when needed, ensuring technical solutions support creative goals.

Deliver polished, production-ready work within demanding deadlines and high-pressure development environments.

Make effective technical and creative decisions while balancing production timelines, performance requirements, and project constraints.

Requirements

Demonstrated experience shipping multiple AA or AAA game titles, including professional experience mixing released game projects.

Experience supporting multiple AA/AAA projects simultaneously.

Deep expertise in Wwise, including its Unreal Engine integration and API, dynamic mixing, and Wwise Spatial Audio.

Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds.

Proven ability to architect and build core game-audio systems from scratch.

Strong expertise in optimizing game audio for CPU and memory performance.

Experience developing audio systems for networked multiplayer games, including replicated audio states and events, latency and synchronization challenges, and multiplayer voice chat.

Multiple demonstrated examples of building and refining dialogue systems from the ground up.

Deep experience developing Unreal Editor modules, utilities, and workflow tools.

Strong technical documentation, communication, and knowledge-transfer skills.

Professional sound design experience and a clear understanding of how technical systems enable creative audio outcomes.

A strong interest in horror games or relevant experience with horror-focused interactive audio. Candidates should understand how audio systems contribute to tension, atmosphere, player uncertainty, pacing, and dynamic scares.

The ability to make sound technical and creative decisions under significant time, performance, and production constraints.

Principal-level experience demonstrated through specific shipped examples of systems personally architected, developed, optimized, documented, and supported in production.

Benefits

Base salary by U.S. location:

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; and Washington, DC metropolitan areas: $164,000–$215,000 USD annually.

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; Miami, FL; Portland, OR; Raleigh–Durham, NC; Philadelphia, PA; Minneapolis–St. Paul, MN; Phoenix, AZ; and Salt Lake City, UT metropolitan areas: $143,000–$187,000 USD annually.

All other U.S. locations: $121,000–$159,000 USD annually.

Final base salary within the applicable range depends on experience, qualifications, and work location.

Profit-sharing program.

Medical, dental, and vision insurance.

401(k) matching.

Flexible Spending Account (FSA) and Health Savings Account (HSA) options.

Paid time off, sick time, and holidays.

Parental leave.

Remote work arrangement.

Occasional travel to Los Angeles may be required for an in-person interview before an offer and/or periodic in-person meetings.

How Jobgether works

We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.

We appreciate your interest and wish you the best!

Why Apply Through Jobgether?

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

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Source · JobgetherFirst seen 11 NovOriginal ↗