Skip to content
Jobgether

Game Level Designer - 3D Unity (Sled Surfers)

USRemote · United States
Full-time · Research & Development
POSTED 13 NOVVERIFIED 29M AGO
Apply Ask
Role
0 days opentrue age
Posted 13 Nov
Pay
$99k–$133kno pay posted
$95k$193k
Market p25–p75
$95k–$193k
Jobgether p25–p75
$99k–$133kn=3
United States · n=517 · 365d to 12 Nov
CompanyJobgether →
2,000open roles
Opened · 30d
+4,941
Closed · 30d
−2,668
11d of snapshots · 30d window
Market
3,447open · Design
Opened · 7d
+2287% of open
All design
6,556open
All tracked boards · live 13 Nov · n=3,447
LLMs

Accountabilities:

As Game Level Designer, you will own the creation and optimization of 3D levels while integrating AI into the production process. You will combine creative judgment, technical execution, and data-driven decision-making to deliver engaging player experiences. Your responsibilities will include:

Design and implement gameplay mechanics, levels, missions, and player experiences in Unity3D, using AI tools for ideation, rapid prototyping, and content variation.

Direct AI agents and coding tools, including large language models and solutions such as Claude Code, to generate scripts, tools, level data, and configurations.

Review, test, refine, and validate AI-generated outputs to ensure they meet quality and gameplay standards.

Define level structures, sequencing, and difficulty progression, taking ownership of the overall player journey.

Balance and maintain levels, gameplay funnels, and progression systems to support engagement and retention.

Develop AI-assisted workflows to analyze KPIs, player funnels, and playtest data, identifying issues and testing design hypotheses.

Design, monitor, and iterate on live events, using A/B testing and AI-supported analysis to achieve engagement and business objectives.

Analyze player reviews, community feedback, and market trends with AI tools, translating insights into actionable design improvements.

Create and maintain clear project documentation, including design specifications, briefs, level layouts, and flowcharts, using AI to support drafting while ensuring accuracy.

Collaborate with Product Owners, Data Analysts, and Engineers to define requirements, evaluate performance, and deliver design improvements.

Participate in design reviews, production milestones, and cross-functional discussions to ensure consistent execution.

Explore emerging AI tools and techniques, share effective practices, and contribute to improving the team's design capabilities.

Expand the use of AI across the design pipeline, including automated level generation, self-balancing systems, and AI-driven playtesting.

Help establish scalable design workflows and systems that may be adopted across additional game development teams.

Requirements

The ideal candidate is an experienced 3D mobile game level designer who combines strong creative instincts with a genuine AI-native mindset. You should be comfortable working in a fast-paced free-to-play environment, using data to guide decisions and applying independent judgment to AI-generated content. Key qualifications include:

At least 3 years of level design experience in a mobile free-to-play studio, particularly within casual or hybrid-casual games.

Hands-on experience designing and building 3D levels in Unity3D.

Proven ability to conceptualize, develop, and balance complex level design projects in a fast-paced production environment.

Strong understanding of free-to-play game principles, including KPIs, analytics, player funnels, and spreadsheet-based analysis.

Demonstrated experience integrating AI tools into real production workflows, including prototyping, level balancing, data analysis, and documentation.

Strong critical judgment when working with AI-generated content, knowing when to use, refine, or discard its output.

Familiarity with prompting, iterative workflows, and combining multiple AI tools to achieve specific results.

Light scripting or experience with AI-assisted coding and rapid development workflows is an advantage.

Excellent written and verbal English communication skills, with the ability to explain complex design concepts clearly.

Broad knowledge of casual and hybrid-casual mobile games, including current market trends and player expectations.

Strong empathy for target audiences and an understanding of their motivations, needs, and gameplay preferences.

Additional experience that would be beneficial:

At least 3 years of experience working on hybrid-casual or casual puzzle games.

Experience building custom AI-assisted tools, agents, or automations to improve design workflows.

Familiarity with A/B testing, live operations, and performance analysis.

How Jobgether works

We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.

We appreciate your interest and wish you the best!

Why Apply Through Jobgether?

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

#LI-CL1

Source · JobgetherFirst seen 13 NovOriginal ↗