Skip to content
Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Remote Canada; Remote USRemote · North America
Staff · Firefox
POSTED 22 SEPTVERIFIED 35M AGO
Apply Ask
Pay · posted
CAD 146k–186k
mkt median CAD 192k
Open for
42d
since 22 Sept
H-1B · FY26
1
1 PERM
Hiring · 30d
111
−7 net · open roles
RustC++Android

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

Source · MozillaFirst seen 2 NovOriginal ↗