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Genesis AI

Simulation Environment

Bay AreaOnsite · United States
FullTime · Engineering & Research
POSTED 2 JULVERIFIED 18H AGO
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Pay · market
$161k–$247k
p25–p75 · n=1495
Open for
125d
since 2 Jul
Hiring · 30d
67
−7 net · open roles
PythonC++Distributed systems

What You’ll Do

Build sim-ready digital twin environments for real work assets, scenes, and tasks.

Build a pipeline that can generate simulation environment at scale.

Tune physics, rendering, geometry, robot settings to reduce sim-to-real gap.

Work closely with simulation engine, rendering, asset, AI, and robotics teams to improve realism, coverage, and usefulness of simulation.

Develop pipeline for iterating on simulation environment to boost model performance.

What You’ll Bring

Strong software engineering skills in Python, C++, or similar language.

Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.

Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.

Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.

Bonus Points

Built closed-loop or log-replay evaluation at scale.

Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.

Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.

Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.

Source · Genesis AIFirst seen 2 NovOriginal ↗