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Huawei Technologies Canada Co., Ltd.

Researcher - Procedural Graphics

Vancouver, British Columbia, CanadaOnsite · Canada
contract · Graphics Technology Lab
POSTED 20 JULVERIFIED 18H AGO
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Role
110 days opentrue age
Posted 20 Jul
Payin text
CAD 106k–156kposted
▼ −3% vs market median CAD 135k
CAD 91kCAD 156k
Market p25–p75
CAD 91k–CAD 151k
Vancouver · n=22 · 365d to 6 Nov
CompanyHuawei Technologies Canada Co., Ltd. →
187open roles
Opened · 30d
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Closed · 30d
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Market
37,450open · Software engineering
All software engineering
75,011open
All tracked boards · live 8 Nov · n=37,450
PythonC++

Huawei Canada has an immediate 12-month contract opening for a Researcher.

About the team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About the Job

Develop and implement visual effects shaders, and procedural textures/geometry from scratch.

Create graphics demos and technology prototypes to validate new algorithmic techniques.

Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.

Build custom tools to streamline and automate the shading creation process.

Requirements

About the ideal candidate

Master or PhD in Computer Science

At least 3 years of proven experience in high-end shading graphics

Creativity and comfort in exploring and inventing novel algorithms

Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)

Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.

Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods

Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification

Experience with graphics APls: OpenGL, Vulkan. WebGPU is a plus

Programming languages: GLSL, GLES, C++, Python. SLANG is a plus

Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued

A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.

The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.

Source · Huawei Technologies Canada Co., Ltd.First seen 7 NovOriginal ↗