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River AI Inc.

Software Engineer, GPU Kernels

Palo Alto, CA; HQUnited States
River API
POSTED 12 SEPTVERIFIED 1D AGO
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Role
58 days opentrue age
Posted 12 Sept
Payin text
$200k–420kposted
▲ +55% vs market median $200k
$161k$420k
Market p25–p75
$161k–$239k
SF Bay Area · n=1752 · 365d to 6 Nov
CompanyRiver AI Inc. →
24open roles
Opened · 30d
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Closed · 30d
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37,678open · Software engineering
Opened · 7d
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All software engineering
75,234open
All tracked boards · live 9 Nov · n=37,678
PythonC++PyTorch

At River AI, our mission is to create personal AI owned and shaped by each individual. To achieve this, we are rewriting the entire stack from scratch: personal hardware for local inference, bespoke training infrastructure, next-generation UIs, and frontier deep learning research.

Who we are

We are scientists, engineers, and builders from the industry's top tech companies and AI labs. We bring a proven track record of scaling consumer systems for hundreds of millions of users and architecting the pre-training infrastructure behind today's frontier models.

About the Role

We are looking for exceptional GPU kernel engineers to build the compute primitives behind River’s training and inference infrastructure. Your goal is to make large models faster to train and more efficient to serve.

You will own performance-critical operations, including attention, matrix multiplication, mixture-of-experts execution, and low-precision computation. Working closely with researchers and systems engineers, you will identify bottlenecks, implement kernels, validate correctness, and bring improvements into production.

What You’ll Do

  • Build fast GPU kernels for attention, matrix multiplication, expert routing, and related operations.
  • Optimize memory access, tiling, and synchronization to make efficient use of GPU hardware.
  • Develop FP8, FP4, and mixed-precision kernels while preserving numerical correctness.
  • Accelerate fine-tuning and RL through optimized adapters, backward passes, and fused operations.
  • Profile real workloads and integrate improvements into training and inference runtimes.
  • Build reproducible benchmarks that verify correctness, gradients, and performance.

Skills & Qualifications

Minimum Qualifications

  • Bachelor’s degree in Computer Science, Computer Engineering, or equivalent practical experience.
  • Experience optimizing GPU kernels with CUDA, Triton, CUTLASS, CuTe, or comparable tools.
  • Strong understanding of GPU architecture, memory hierarchies, and parallel execution.
  • Proficiency in C++ and Python.
  • Strong foundations in linear algebra, floating-point arithmetic, and numerical computing.
  • Strong debugging and profiling skills, with a collaborative approach to engineering.

Preferred Qualifications: (We encourage you to apply even if you don't meet all of these)

  • Experience optimizing for NVIDIA Blackwell or Hopper GPUs.
  • Work on attention, mixture-of-experts kernels, grouped GEMMs, or low-rank adapters.
  • Experience implementing backward passes and validating gradients.
  • Familiarity with FP8, FP4, and quantized weight layouts.
  • Experience integrating custom operators into PyTorch, SGLang, vLLM, or similar frameworks.
  • Open-source contributions or a track record of shipping substantial kernel optimizations.

Logistics & Benefits

  • Location: Palo Alto, California.
  • Compensation: Depending on experience and skills the expected base pay is $200,000 - $420,000 USD per year, plus equity.
  • Benefits: Comprehensive health, dental, and vision insurance; unlimited PTO; and relocation assistance as needed.
  • Visa Sponsorship: We sponsor visas and are committed to supporting the process for the right candidate.
Source · River AI Inc.First seen 7 NovOriginal ↗