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Anthropic

Staff+ Software Engineer, Claude Design

San Francisco, CA | New York City, NY; San Francisco, CAOnsite · United States
Staff · Engineering & Design - Product
POSTED 10 NOVVERIFIED 38M AGO
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Role
0 days opentrue age
Closes in ~62d at the median (62d)
Posted 10 Nov · n=64
Payats field
$405k–485kposted
▲ +85% vs market median $240k
$190k$485k
Market p25–p75
$205k–$284k
Anthropic p25–p75
$403k–$445kn=47
H-1B median · Software engineering
$190k
SF Bay Area · n=969 · 365d to 6 Nov
CompanyAnthropic →
675open roles
Opened · 30d
+61
Closed · 30d
−68
9d of snapshots · 30d window
Market
9,271open · Staff Software engineering
Opened · 7d
+4845% of open
All software engineering
75,164open
All tracked boards · live 10 Nov · n=9,271
Visa
191H-1B LCAs · FY26
Median wage
$190k
UK licensed sponsor
✓Worker (A rating)
LCAs FY26 · n=191 · to 2026-06-22

About Anthropic

Anthropic’s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.

About the role

Claude Design lets anyone collaborate with Claude to create polished visual work: interactive prototypes, product mockups, slides, and animations. We're making Claude the best visual storyteller there is, lowering the floor so anyone can bring an idea to life, and raising the ceiling on what the most skilled creators can make. We work on Artifacts in Claude, and so far we've shipped new kinds of artifacts like Claude Design, Slides, and Motion, and we are exploring new bets.

We're looking for Software Engineers to help build and shape Claude Design and the creative capabilities of Claude. This is a craft-heavy, product engineering role: you'll create the canvas, real-time editing, design-system inference, and AI-driven generation experiences that make AI-generated design feel like a tool people reach for first, not a demo. You'll work at the intersection of cutting-edge research and real-world application, rapidly building and testing new experiences, partnering directly with researchers and users, and helping to generate the crucial insights that shape where the product goes next.

You'll join a small, fast-moving team with high autonomy. If you're a strong design engineer who loves building visual products and likes to sweat the details, we'd love to hear from you.

Key responsibilities

Build and ship user-facing features across our products, and help decide which creative spaces we explore next

Set technical direction for these products, including editor and canvas architecture, real-time collaboration, and rich import and export

Own the quality bar for how these products look and feel, treating latency, responsiveness, and reliability as first-class concerns and raising user experience and design considerations early

Partner with researchers to rapidly prototype experiences around vision and generation capabilities, and help improve the quality of what Claude generates

Spend time with users and dig into how people actually use what you ship, then turn what you learn into what we build next

Build the shared foundations that let us launch new creative tools quickly and make them work well together

Minimum qualifications

Strong design sensibility and a high bar for craft, including attention to interaction details, motion, and polish

Strong full-stack engineering skills, including production frontend and backend work on user-facing web products

Ability to thrive in ambiguity and be energized by uncertainty

High agency, good judgment about what matters, and a bias toward shipping

A deeply user-centric approach: you validate ideas with actual users before over-investing and talk about problems before solutions

Strong opinions held loosely: you advocate forcefully for ideas but change your mind based on evidence

Care for Anthropic's mission and the societal impacts of your work

Preferred qualifications

Extensive experience working with or building visual collaboration and creative tools

Experience with UI and UX for AI-powered applications, and fluency collaborating closely with designers

Deep frontend expertise in canvas rendering, complex editor UIs, design-system tooling, or graphics work, such as WebGL, shaders, 3D, or animation

Experience with real-time, collaborative applications, such as multiplayer editing and WebSockets

Background conducting user research, interviews, and usability testing

Experience building and shipping products from 0 to 1

Experience building product platforms, primitives, or shared foundations that other products and teams build on top of

Performance optimization experience, such as profiling, improving rendering, and tracing end-to-end latency

The annual compensation range for this role is listed below.

Source · AnthropicFirst seen 10 NovOriginal ↗