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Voodoo

Unreal Engine Motion Designer - Mob Control

ParisRemote · France
FullTime · Growth
POSTED 6 NOVVERIFIED 15H AGO
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Role
1 days opentrue age
Posted 6 Nov
Pay
€36k–€56kno pay posted
Market p25–p75
€36k–€56k
Paris · n=4 · 365d to 4 Nov
CompanyVoodoo →
104open roles
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Closed · 30d
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All tracked boards · live 8 Nov · n=3,451
C++

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.

Team

Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).

Working within our Creative Marketing team, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control.

Role

You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.

Challenges

Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance

Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting

Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors

Translate and adapt ad concepts, animations into Unreal Engine with high fidelity

Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish

Apply storytelling and visual clarity to highlight core gameplay loops within 20–30 second formats

Collaborate with Creative and UA teams to test, learn, and iterate quickly

Profile

Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering

Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior

Proficient with After Effects

Strong user of AI pipelines

Strong background creating performance marketing ads in Unreal Engine

Understanding of mobile ad performance metrics like CTR, CPI, and ROAS

Comfortable working with optimized assets and keeping performance constraints in mind

Experience with Blender, Maya and animation tools are nice to have

Source · VoodooFirst seen 7 NovOriginal ↗