Skip to content
Spellbrush

Level Designer

San Francisco or TokyoUnited States
FullTime · Games Team
POSTED 1 AUG 2025VERIFIED 8H AGO
Apply Ask
Role
465 days opentrue age
Posted 1 Aug 2025
Pay
$150k–$213kno pay posted
Market p25–p75
$150k–$213k
SF Bay Area · n=121 · 365d to 6 Nov
CompanySpellbrush →
11open roles
Opened · 30d
+0
Closed · 30d
−0
4d of snapshots · 30d window
Market
3,417open · Design
Opened · 7d
+2307% of open
All design
6,493open
All tracked boards · live 10 Nov · n=3,417
Visa
1H-1B LCAs · FY26
LCAs FY26 · n=1 · to 2026-05-11
C#/.NET

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

Source · SpellbrushFirst seen 2 NovOriginal ↗