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Mutiny

Staff Product Designer

In person in New York CityOnsite · United States
Staff · FullTime · Engineering, Product & Design
POSTED 28 APR
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Role
200 days opentrue age
Posted 28 Apr
Payats field
$200k–260kposted
▲ +5% vs market median $219k
$183k$260k
Market p25–p75
$183k–$233k
New York · n=51 · 365d to 12 Nov
CompanyMutiny →
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B2B go-to-market software has historically been where design ambition goes to die.

The tools are powerful but joyless. Dense, generic, admin-heavy, and built for process more than delight. Meanwhile, the best product companies have raised everyone’s expectations for what business software can feel like: fast, opinionated, elegant, and genuinely useful.

AI gives us a chance to rebuild the category from first principles.

Mutiny is building the agentic GTM platform that helps revenue teams create the work they need to win. Sellers and marketers should not have to wait on five internal teams to move a deal forward. They should have a bench of AI teammates that understands the account, knows what good looks like, and gets sharper every week. We’re looking for a founding staff designer to define what that feels like.

This is not a role where you inherit a mature design system, clean product rituals, or a settled category. You’ll help invent the product language for AI-native GTM software: the interaction model, the creative standards, the feedback loops, the system, and the taste bar for what the agent produces.

The design problem

Our job is to make AI output that a great seller, marketer, or designer would actually be proud to put in front of a million-dollar account. That requires more than a chat box. It requires data, memory, taste, brand intelligence, workflow design, and a UI simple enough for every rep to use daily but powerful enough to support an entire revenue motion.

Some of the questions you’ll help answer

How should a seller direct an agent without becoming the agent’s project manager?

How do we make generated work feel on-brand without making it dull?

What does editing look like when the object is not a static page, but an intelligent system that can regenerate, revise, explain, and learn?

How do we give users confidence and control without burying them in settings?

How do we turn taste into a system the product can improve over time?

What you’ll own

The core product experience

Design the surfaces where GTM teams ask for work, shape it, review it, edit it, publish it, and learn from it. This includes new product areas, existing workflows, and the connective tissue between agent, asset, data, and user.

The creative quality of our agent

The product is not just the interface around the output. The output is the product. You’ll partner deeply with engineering to define better defaults, sharper constraints, evals, stronger brand adherence, and feedback loops that make the agent’s work better every week.

The way we design together

Design at Mutiny is not a service function. You’ll shape product strategy with founders and engineering, push on the roadmap, prototype ideas before they are fully formed, and help us keep reinventing how design, product, and engineering work together in an AI-native company.

Who you are

We're looking for a designer who embodies the following

You’ve shipped real product. Not just beautiful case studies, but things people use.

You have unusually high taste and can explain it without hiding behind vibes. You can look at an AI-generated asset and say why it feels generic, why it misses the mark, and what would make it better.

You’re excited by AI as a design medium. You use modern AI tools in your own work, prototype quickly, and are curious about new interaction patterns that do not fit neatly into old SaaS conventions.

You think in systems, but you still care about the 4px decision. You can zoom from product strategy to interaction model to typography to loading state without losing the plot.

You’re comfortable being early. There will be ambiguity, strong opinions, fast loops, and many moments where the answer does not exist yet. That should energize you.

You make the team sharper. You bring taste, judgment, urgency, and candor. You can challenge founders and engineers without turning design into theater.

This role is probably not for you

If these are the things that make you excited

You want a mature design org with established rituals and clean handoffs.

Source · MutinyFirst seen 3 NovOriginal ↗