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Menlo

Industrial Designer

SingaporeHybrid · Singapore
FullTime · Hardware
POSTED 18 AUGVERIFIED 1D AGO
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82 days opentrue age
Posted 18 Aug
CompanyMenlo →
20open roles
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About Menlo

Menlo Research is an Applied R&D lab building Asimov, an open-source humanoid robot platform, and the full software stack that powers it. Our mission is to make humanoid labor economically viable, turning software into physical labor at scale. We build across the full stack: hardware architecture, locomotion, autonomy, simulation, and infrastructure. We move fast, ship to real robots, and open-source everything we can. If you want your work to matter beyond a paper or a demo, this is the place.

The Role

Industrial design at Menlo is not cosmetic. Asimov is a physical product that will be assembled, operated, serviced, and iterated on, and how it looks, feels, and reads to the people around it is as consequential as how it performs. As our Industrial Designer, you will own the form language and physical identity of Asimov, from enclosures and surface treatments to ergonomics, CMF (color, material, finish), and packaging. You will translate that vision into parts that manufacture, assemble, and survive the real world, working shoulder to shoulder with mechanical and electrical engineers so every design decision holds up in production. This is design that ships to real hardware, not renders.

What You'll Do

Own industrial design for Asimov and the Menlo hardware family: form, proportion, ergonomics, and CMF, from concept and form language to production-ready enclosures, covers, and structural aesthetics

Turn mechanical and electrical constraints into clean, intentional design that does not hide the engineering

Prototype fast in foam, print, and machined parts, then iterate on real robots to test design intent

Own the CMF specification process: material selection, surface finish standards, color systems, and supplier engagement, and make sure those choices hold up in the field

Own design for manufacturing and assembly alongside mechanical engineering: DFM reviews, tolerance stack-ups, fastening, serviceability, part count, and assembly sequencing, catching issues before tooling

Design the human-facing details: grips, handles, access panels, indicators, and anything a person touches or reads

Shape the packaging and unboxing experience and user-facing documentation for Asimov kits and development hardware

Maintain design consistency across the Menlo hardware product family as the portfolio expands

What We Look For

A strong portfolio of shipped physical products, ideally complex electromechanical hardware, showing a consistent design sensibility under real technical constraints

4 or more years shipping physical products: consumer electronics, robotics, medical devices, or similarly complex hardware

Deep industrial design fundamentals: form, proportion, ergonomics, and CMF

Strong proficiency in 3D modeling and surfacing (Alias, Rhino, SolidWorks, or equivalent) and rendering (KeyShot or similar), plus real DFM and DFA experience

Working knowledge of manufacturing processes: injection molding, sheet metal, die casting, and surface finishing

Experience working directly with mechanical engineers and contract manufacturers in a fast, iterative environment

Comfort moving from sketch to prototype to production without needing a large team around you

Experience designing for humanoid or legged robots, cobots, or other electromechanical systems

A bias for building, testing on hardware, and iterating quickly, with the judgment to know when to obsess over a detail and when to ship

Nice to Have

Experience taking a product from zero to first production run

Hands-on shop skills: 3D printing, machining, moldmaking, and finishing

Exposure to DFM/DFA review in a high-mix, low-volume manufacturing context

Familiarity with simulation-driven or CAD-driven design workflows

A feel for how design and brand reinforce each other

Interest in open-source hardware communities

Why Join Menlo

You will define what a humanoid robot looks like at the moment the category is being written. That is a rare brief at this stage of a company, and it comes with the autonomy to match. Your work ships to real machines, in the real world, fast, alongside a small team that moves fast and takes the craft seriously. If you want your design to live in hardware people actually use rather than a slide, this is the place.

Source · MenloFirst seen 7 NovOriginal ↗