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Matter Intelligence

Flight Software Engineer

El SegundoLocation unclear
FullTime · Software Engineering
POSTED 11 MAY
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Role
182 days opentrue age
Posted 11 May
Pay
$120k–$163kno pay posted
Market p25–p75
$120k–$163k
Los Angeles · n=514 · 365d to 6 Nov
CompanyMatter Intelligence →
30open roles
Opened · 30d
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Closed · 30d
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30d window
Market
37,617open · Software engineering
Opened · 7d
+2,1656% of open
All software engineering
75,158open
All tracked boards · live 9 Nov · n=37,617
PythonRustC++

About the role

We are looking for a Flight Software Engineer with strong software fundamentals, real embedded or flight software experience, and the judgment to build robust systems under practical constraints. This role sits close to the hardware and close to the mission: you will help define how onboard systems collect data, manage resources, handle failures, and move information from sensor to storage to downlink.

In this role, you will work across the full stack of flight software, from low-level interfaces and concurrency primitives to application-level services and end-to-end test infrastructure. You will be expected to reason clearly about trade-offs, debug across hardware and software boundaries, and build systems that are simple enough to trust when the environment gets messy.

As an early member of the team, you will also help shape the engineering culture around flight software: how we write interfaces, test behavior, document assumptions, review designs, and balance first-principles rigor with pragmatic execution.

What you’ll do

You will build and maintain the software that enables Matter’s sensing systems to operate reliably in constrained, real-world environments. The work spans embedded Linux, onboard data handling, hardware interfaces, concurrency, fault handling, test infrastructure, and integration with broader mission systems.

You will collaborate closely with hardware, avionics, science, and data teams to turn ambiguous requirements into clear designs and production-quality implementations. You will help create software that can be exercised in simulation, validated in hardware-in-the-loop environments, and trusted as the system matures toward flight.

Design, implement, and maintain flight software services for sensing payload operations, onboard data handling, resource management, and system coordination

Build robust interfaces to hardware and lower-level systems, including drivers, protocol integrations, and debugging tools when needed

Develop software for embedded Linux environments, including Jetson-class devices and constrained compute targets

Reason carefully about concurrency, bounded memory, performance, and failure modes in systems where correctness and operational safety matter

Build and improve data paths for collection, compression, storage, and downlink, balancing throughput, latency, reliability, and power constraints

Partner with hardware and avionics teams to debug hardware/software interactions and bring up new system capabilities

Use simulation, software-in-the-loop, and hardware-in-the-loop testing appropriately to validate behavior at the right level of fidelity

Improve build, test, and release workflows, including reproducible builds, automated testing, static and dynamic analysis, and artifact traceability

Write clean interfaces, useful explanatory comments, and design documentation that make the system easier for future teammates to understand and extend

What we’re looking for

You have professional experience building flight software, embedded systems, or similarly constrained software where reliability, debuggability, and performance matter. You are comfortable working close to the hardware, but you also care about higher-level architecture, maintainability, and the developer experience of the systems around you.

You can debug across the full stack: hardware interfaces, threads and processes, filesystems, compression, protocols, and test infrastructure. You know when to reach for simulation, when to move to hardware, and how to use both without fooling yourself.

You communicate well across disciplines and can work with hardware, software, and science teammates to resolve integration challenges. You are proactive about unblocking issues, giving and receiving constructive feedback, and making thoughtful trade-offs under time pressure.

A few things we expect in this role:

2–6+ years of professional flight software, embedded software, or closely related systems experience

Strong programming skills in Python and either C++ or Rust

Source · Matter IntelligenceFirst seen 7 NovOriginal ↗