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Luma AI

Editor + Motion Graphics

Los Angeles, CAHybrid · United States
FullTime · Product & Engineering
POSTED 10 SEPTVERIFIED 8H AGO
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Role
61 days opentrue age
Posted 10 Sept
Payats field
$126k–147kposted
▼ −4% vs market median $143k
$120k$200k
Market p25–p75
$120k–$163k
H-1B median · Software engineering
$200k
Los Angeles · n=514 · 365d to 6 Nov
CompanyLuma AI →
28open roles
Opened · 30d
+0
Closed · 30d
−0
3d of snapshots · 30d window
Market
37,620open · Software engineering
Opened · 7d
+2,1276% of open
All software engineering
75,147open
All tracked boards · live 10 Nov · n=37,620
Visa
33H-1B LCAs · FY26
Median wage
$188k
LCAs FY26 · n=33 · to 2026-06-26

Editor

Los Angeles (Dream Lab)

You will own how Dream Lab and Luma show up on the screens people actually watch. The social optimized cut. The behind-the-scenes reel from a shoot. The tutorial that makes a hard creative workflow look obvious.

This role is for an editor who understands what people watch online and knows how to build a hook, find the story, and control the pace to match current trends. It's also for an editor who can shift gears when the material calls for it: from social-first content to original scripted pieces, where narrative instinct, performance, and scene construction matter just as much as the hook. This is a heavily graphics-driven role: we need an editor who thinks in type, builds motion graphics from scratch, and can lock a graphic to a moving shot with frame-accurate tracking.

You'll turn raw footage, behind-the-scenes moments, interviews, tutorials, and original shorts into compelling platform-native content. You'll cut original narrative pieces from assembly to final delivery. You'll work across various formats and aspect ratios, using editing, sound design, motion graphics, kinetic typographycaptions, and platform-specific storytelling to spotlight our team and collaborators, showcase what our technology can do, and strengthen our online presence.

What You'll Own

Cut and publish social video for Dream Lab and Luma across TikTok, Instagram, LinkedIn, and YouTube, vertical and horizontal, at the team’s target cadence.

Find the hook, story, and structure inside raw footage from Dream Lab shoots, workshops, creator sessions, and partner projects.

Turn Luma product moments (Ray3.2, UNI-1.1, Luma Agents) into tutorials and demos that make a complicated creative workflow look easy.

Be enthusiastic about trying out the tool and knowing what the team is up to.

Build motion graphics into the video components AND text and logo animation that belong to the piece rather than a preset dropped on top.

Design and animate motion graphics and heavy type-driven title cards, lower thirds, and end cards that give Dream Lab's content a distinct, recognizable visual signature.

Apply precise kerning, tracking, and type treatment across all on-screen text so it reads cleanly at every size, from full-screen titles down to mobile captions.

Use motion tracking to lock graphics, type, and effects to moving footage, integrating them seamlessly into live-action shots.

Build sleek, seamless transitions — whip pans, match cuts, morphs, masked wipes, and type-driven scene changes — that keep pacing tight without calling attention to the cut.

Cut longer-form work: YouTube series episodes, project breakdowns, interviews and profiles of Dream Lab's team, creators, and partners, and original scripted or narrative pieces from assembly through picture lock.

Version every piece for where it lands: cutdowns, teasers, trailers, aspect ratios, runtimes, captions, sound design, color.

Read the performance data after a piece publishes and change the next hook, format, or opening because of it.

Keep footage, project files, graphics, music, and exports organized so the next edit starts fast instead of starting over.

First 90 Days

One way the first 90 could unfold.

Days 1-30, Immerse & Diagnose. Learn the footage library, the content pillars, brand guidelines, and how Luma and Dream Lab show up online. Start shipping social cuts in week one and work up to the daily cadence.

Days 30-60, Ship & Validate. Hold the cadence. Start using performance data to suggest for changes in hooks and formats

Days 60-90, Scale & Systemize. Build the templates, graphics, and project structure that let one shoot become many pieces, and help push the team toward two to three published pieces a day across formats. Dream Lab's motion graphics and type system become instantly recognizable — bold, kerned-to-perfection titles, and graphics that feel purpose-built rather than templated.

What You Bring

A portfolio is required and is the most important thing you will share with us. Send Instagram reels/Tik Tok/Youtube videos/other work you are proud of, and send the accounts or channels you ran or cut for with the specific videos you edited completely (graphics-edit), not one clip from a project you touched.

Source · Luma AIFirst seen 2 NovOriginal ↗