Skip to content
Hoyoverse

Senior Engine Programmer, Generalist

Los AngelesHybrid · United States
Senior · FullTime · Programming & Technology
POSTED 24 OCT
Apply Ask
Role
17 days opentrue age
Posted 24 Oct
Payin text
$180k–300kposted
▲ +44% vs market median $167k
$155k$300k
Market p25–p75
$155k–$185k
Los Angeles · n=505 · 365d to 6 Nov
CompanyHoyoverse →
22open roles
Opened · 30d
+0
Closed · 30d
−0
30d window
Market
17,061open · Senior Software engineering
Opened · 7d
+9165% of open
All software engineering
75,154open
All tracked boards · live 10 Nov · n=17,061
C++

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.

Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community.

Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies.

In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

When you apply to a position with HoYoverse, we will process your personal data. To learn more, please review our comprehensive Global Applicant and Candidate Privacy Policy.

What You Will Do

Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.

Profile, debug, and optimize GPU and rendering workloads.

Design and implement runtime engine features to support open-world projects.

Produce clear technical documentation, design notes, and implementation standards.

What We Are Looking For

Minimum 8 years professional programming experience

Excellent C++ skills

Familiarity with an existing game engine, good understanding with engine artichture design concept.

Strong multi-threaded programming techniques.

Experience with multiple rendering subsystems.

Deep understanding of modern rendering architecture

Multi-threaded renderers

Render graphs

GPU resource management

GPU scheduling and job systems

Familiarity with GPU profiling tools

Unreal engine and vulkan development experience is a plus.

Benefits

The base pay range for this position is $180,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:

100% employer-paid healthcare premiums for you and your dependents

Generous paid time off

401K / RRSP plan

Employer-paid life and disability insurance

Team-building activities throughout the year

Flexible working hours

We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.

Source · HoyoverseFirst seen 4 NovOriginal ↗