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Conversion

Brand Designer

San Francisco OfficeOnsite · United States
FullTime · Marketing
POSTED 30 OCTVERIFIED 5H AGO
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Role
11 days opentrue age
Posted 30 Oct
Payats field
$150k–200kposted
▼ −7% vs market median $188k
$150k$213k
Market p25–p75
$150k–$213k
SF Bay Area · n=121 · 365d to 6 Nov
CompanyConversion →
15open roles
Opened · 30d
+0
Closed · 30d
−0
3d of snapshots · 30d window
Market
3,409open · Design
Opened · 7d
+2166% of open
All design
6,487open
All tracked boards · live 10 Nov · n=3,409
Visa
✓licensed sponsor
UK licensed sponsor
✓Worker (A rating)
Checked 9 Nov
Figma

About Us

Conversion is the agentic marketing automation platform for modern enterprises such as Plaid, ClickHouse, Webflow, and Productboard. Our platform lets growth teams run their entire go-to-market motion in one place, from acquisition through retention, with AI agents doing the work that legacy tools like Marketo, HubSpot, and Pardot can't.

We've raised $28M+ from Abstract Ventures, True Ventures, and HOF Capital. The team is based in San Francisco and includes engineers, designers, and operators from Airbnb, Palantir, Pinterest, IMC, Shopify, LinkedIn, and Microsoft.

About the Role

Hello hello -- 👋 Kyle here. I lead Marketing at Conversion, and up until now I've also somehow been the person responsible for all of our brand work. Every logo variation, every deck, every launch page, every color and kerning our typeface. It has been an absolute blast but unfortunately I'm drowning in work and have to let this go.

So, now I'm hiring a brand designer. Someone who owns our visual identity top to bottom and builds our design system at scale.

This will be the person who decides what Conversion looks like and feels like everywhere it shows up across every medium! The identity system (logo, type, color, grid, motion language), the guidelines we use to pass to our agencies and freelance partners, and how we think about craft and brand for the entire business. You'll bring it to life across web, social, launch creative, decks, and collateral. When we ship a new feature or run a launch, you're making the page look incredible, designing launch video, and setting the visual story. This is brand and identity work rather product UI (Levi owns our in-app surfaces), and not code. If you think of yourself as a design engineer, this probably isn't the right fit (but we are hiring those too -- look at our careers page!!)

I care about this a lot, which is why the bar is high. We always evaluate portfolio first. I want to see identity work you've built from the ground up and can walk me through: what the problem was, what you made, and why every decision. I'd rather see one brand you shaped end to end than ten logos you touched. Tool fluency is expected for this role (Figma, Illustrator, After Effects / Lottie / Figma Motion, Claude Design), and I'm looking for roughly 1 to 7 years of being an in-house brand owner.

The people who crush this role tend to be the same off the clock. Side projects, an art Instagram, a vlog, a brand they built just because. Strong opinions about advertising and what good creative actually is (I keep a Super Bowl ad tier list, so no judgment). The friend whose dinner party has a custom menu. Obsessive about craft down to the pixel. If that's you, and you want to own a brand rather than execute someone else's, please reach out!!

This role is in-person 5 days/week in San Francisco.

What You'll Own

The visual identity itself: logo, type, color, grid, motion language, and the guidelines that keep all of it consistent as more people build on top of it

The look and feel of Conversion everywhere it shows up: web, social, decks, collateral, launch creative

Launch work end to end: the launch video, the webpage, the assets, the story that ties them together

The craft bar for anything visual that leaves the building, including work made by others

The brand system that lets the team move fast without every piece routing through you

Motion and video where the brand needs it: launch films, product moments, social cuts

Tracking what's landing and iterating, because taste plus a feedback loop beats taste alone

You Might Be a Good Fit If You

Have a portfolio of identity work you built from the ground up and can walk me through: what the problem was, what you made, and why every call

Are fluent in the core tools (Figma, Illustrator, After Effects / Lottie / Figma Motion, Claude Design) and pick up new ones fast

Have an almost annoying attention to detail, down to the kerning and the pixel

Can take a project from concept to finished thing (type, layout, motion, the whole build) without much direction

Source · ConversionFirst seen 2 NovOriginal ↗