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Colonist

QA Engineer

Any Location; Serbia; Poland; Turkey; Vietnam; Russia; Malaysia; RomaniaRemote · worldwide
FullTime · Engineering
POSTED 16 APRVERIFIED 54M AGO
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Open for
201d
since 16 Apr
Hiring · 30d
4
0 net · open roles
Testing

Wanted: Colonist QA Engineer

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation: Paid in USD. Negotiable based on experience and location

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did.

You Will

Fix quality issues directly in the codebase

Drive fixes for larger issues end-to-end

Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks

Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning

Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets

Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did

Ensure every significant change is tested across web, mobile, and Discord

Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked

You Are

Experienced with full-cycle QA: test planning, execution, reporting, and follow-through

Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem

Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering

Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack

A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost

AI-fluent: you actively use AI tools to work faster and smarter

Self-directed: you find problems, figure out solutions, and ship without hand-holding

Responsive: you treat broken production like a fire

Bonus Points

You've done QA on multiplayer or real-time games

You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation

You play Colonist or board games in general

Our Values at Colonist

We strongly adhere to these values in our team; if these resonate, then you'll love working here!

Dependability

We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership

We take full responsibility and go beyond our roles to improve Colonist.

Clear Communication

In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.

Efficient Execution

We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning

We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.

Why Colonist

Your work ships to 3,6M+ yearly active players

Async culture; deep work, no performative meetings

Unlimited vacation, yearly team offsite, full work equipment

Budget to experiment with any AI tool you want

Access to all company metrics and internal discussions

Source · ColonistFirst seen 2 NovOriginal ↗